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This was the first time we used Ue4 in compositing with real footage. I was surprised that Unreal Engine rendered frames faster than After Effects)). Yes, this is definitely the future! #unrealengine #unrealengine4 #rtx #vfx #cg #aftereffects #compositing #makingof #cameratracking
Almost everything you want to ask me has already been answered in the comments. Please read before you ask! Music: Self produced I combine live characters with 3D scenes created in Unreal Engine. Unreal Engine levels are not created by me. I use UE Marketplace assets with some custom adjustments. The live actors were shot in a green screen studio and added into the Unreal Engine scenes. Lighting effects were created with pre-programmed moving spot lights and projectors.
Real-time technology is transforming the art of filmmaking, with next-generation virtual production tools coming to Unreal Engine. At SIGGRAPH, Epic Games partnered with Lux Machina, Magnopus, Profile Studios, Quixel, ARRI, and DP Matt Workman to demonstrate how LED walls can provide not only virtual environments but also lighting for real-world elements, so the entire scene can be captured in camera in a single pass. Learn more at 🤍
I'm currently open to any type of work including freelance so feel free to reach out! I am a Nuke compositor and 3D generalist. Visit my website for more stills and shots: jacobzirkle.com CONTACT ME!!! jz.film🤍hotmail.com My compositing Reel from AUGUST 2023. Programs used were Nuke, Unreal, Blender, Cinema 4D, and SilhouetteFX. Lighting, environment, compositing, rendering done by me. Models and texturing were provided. ▬ Donate ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🤍 ▬ More Videos ▬▬▬▬▬▬▬▬▬▬▬▬ Subscribe to 🤍Jacob_Zirkle ▬ Social Media ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ► Instagram - 🤍jzirkle_film #blendervfx #vfxbreakdown #visualeffects #blendertutorial #blender3d #blender #blendertips #blenderbeginner #photorealism #compositing #blendercommunity #blenderbeginnertutorial
With Unreal Engine, creators can achieve extraordinary levels of detail and interactivity for visualizations across industries as diverse as games, film & TV, architecture, and automotive. In this video made by The Mill, directed by FILFURY, and produced in Unreal Engine, you’ll get a glimpse of the limitless possibilities open to all creators. Learn more at 🤍
© Stéphane Davi - Imago Pictures UNREAL ENGINE VFX-BREAKDOWN (green screen) Behind the scenes | VIRTUAL PRODUCTION | VFX UNREAL 4.24 | UNREAL 5 COMPOSITING CGI | VFX #unrealengine #cgi #vfx #unrealengine5
All made with Unreal Engine! I like to work on “unique” VFX, but I can also do the standard stuff. Music: Vitas - 7th Element (JPhelpz Dubstep Remix) 🤍 Shot List 0:00 - Intro 0:02 - Kena: Plants and Roots 0:05 - Kena: Bubble Burst 0:05 - Marvel: Energy Beam 1 0:11 - Marvel: Energy Burst 0:13 - Marvel: Energy Beam 2 0:15 - Solo Dev Unreal Marketplace Asset: Splash Pack 0:31 - Optimized Cloth Destruction 0:34 - Snakes follow hit location 0:39 - Floating Girl 0:41 - Destructible and Reforming Tubular Dudes 0:47 - Skin Tear and Heal Based on Tube intersection 0:50 - Tubular Dudes Highly Experimental 0:54 - Partial Breakdown 0:59 - Entrail Mockup 1:02 - Mega-Media Attraction Creative Design and Visualization 1:07 - Marvel: Sunrays 1:12 - Marvel: Energy Flow 1:15 - Trippy Trees 1:26 - Mega-Media Attraction Visualization and Archviz 1:30 - Solo Dev Unreal Marketplace Asset: Splash Pack Shot Descriptions: Kena - Root Integration and Plant Deaths (all aspects): The root systems main contributions are from Tuan Lai, Nguyễn Hải, Jerome Hereng and Duc Duong. There was also some great unreleased root work. Excellent team!! Kena - Bubble burst: All aspects - but great support and help from the team including Jerome Hereng and Ben Boniface! There were also some additional embers etc. in the shot - this was done by the client (I think). Marvel - Energy Beams: All my work, minus one sequencer integration done by Minh Nguyên - Great work by him! This was done with a custom mesh/uv setup - highly optimized and easy to use compared to some Niagara based alternatives. Hulk energy flow and burst: All aspects - including providing great technical integration flexibility for various format/pipeline requests. Splash Pack: An Unreal Engine Marketplace solo development. For more info: 🤍 Cloth destruction: A VAT method. I believe it to be far more optimized than “in game simulations”. A downloaded texture was used. Tubular Humanoids, Snake Chases, Damage/Healing/Morphing/Simulation and Entrails: Interesting experiments thought to be unique or rare at the times of creation. I have since seen others do very similar work in (in some aspects). I think my “reforming” functionality and skin breaking/healing skin based on animated tube thickness are still somewhat rare if not totally unique.. for now, haha. Mixamo was used for mocap data, and skin layers. A downloaded anatomical model was partially used, I highly modified it. Quixel was used for other textures. I labeled these sections as "All Aspects". However, "All VFX Aspects" is a better description. Floating girl: Just a bit of creative fun. Not too much gameplay thought or great purpose involved, just loosening up.. I made the character with “Character Creator” (highly automated). Centerpiece with a galaxy projection: I was the creative designer and real-time visualizer for this piece. I was working at Laservision Mega Media when I designed it for our client. Check out the final result! 🤍 Marvel - Sunrays: Standard lighting and post process methods were initially not meeting approval. I made a simple custom solution - showcasing my ability to work with subtly Trippy Tree: Not too complicated - I see it as a good talking point and the breakdown can be easier for some to understand (if other VFX pipelines seem confusing). It's simple - but I like it.. Quixel textures were used. Falling Mist: My 3D visualization of a concept design by Lloyd Weir. I used Cascade (long ago before Niagara), I did most of the modelling for “arch viz”. I used characters from turbosquid. Optimization and hardware overview: Most personal work is shown from a Laptop (3070ti). Basically - an empty scene is about 16.67 ms, and I generally don’t drop far below (if at all). There are also shots from other computers, and there are compromises and exceptions such as lighting ms, cine renders etc. AAA work is longer story... Disclaimers and boring stuff: I was unable to release the full shots or breakdowns of the included AAA\studio work due to strict studio policies. There has also been much unreleased, RnD, behind the scenes AAA work that I am unable to share due to IP and NDAs. Terms such as “all aspects” may not include things such as Unreal Engine templates and starter content, Quixel Textures and Mixamo etc. You will find specifics on this in the "Shot Descriptions:" section. “All made with Unreal Engine” does not include Houdini editor\interface breakdown shots. My AAA\Studio VFX assets may have been further "touched" without me being informed, but not to the point of any observable\obvious visual differences. More info and documentation on AAA\Studio work is available for studios and clients.
Visuals samples of my work in 2020 / 2021
All VFX made by me, Gregory Dixon. For all inquires email nashobastudios🤍gmail.com 🤍 🤍 #VFX #indiegame #gamedev #indiegamedev #indiedev #indiegames #game #gamedevelopment #videogames #games #gamedesign #indie #gamer #gameart #videogame #gamedeveloper #indiegamedeveloper #steam #unrealengine #indiegaming #blender #gaming
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: 🤍 Game animation can seem so complex, when in actuality, the methods behind them are super simple, once you understand how it's done. In this video, we not only uncover the principles of Game animation, but how we can replicate it ourselves! Get Default Smeaf NOW 👇 🤍 Unlock the puzzle 🧩 Win $1,000 💸 Don't forget to leave your best 1-star review! 💯 🔽SUPPORT THE CHANNEL (& Yourself ❤️)🔽 📚Level Up Academii📚 🚨Learn Blender Through My Online School!🚨 🤍 💪Join The Patreon!💪 🤍 🎨Try SkillShare FREE For a Month! 🎨 🤍 🎶Get a FREE Month of Epidemic Sound 🎶 🤍 📈DOMINATE YouTube With VidIQ📈 🤍 🔒Protect Yourself & Your PC🔒 🤍 📙Helpful Blender Addons! 📙 ✅Ducky 3D Real Time Materials: 🤍 ✅Clay-Doh Shader: 🤍 ✅Physical Starlight & Sky: 🤍 🧑🏫 Learn Blender FAST! 🧑🏫 👉Cinematic Lighting In Blender: 🤍 👉Procedural Texturing Masterclass: 🤍 👉Ducky 3D's Intro To Motion Graphics: 🤍 🎥My Essential Gear Setup 👇 ▶️ Sony a6400 - 🤍 ▶️ A Cam Lens - 🤍 ▶️ B Cam Lens - 🤍 ▶️ Key Light - 🤍 ▶️ Microphone - 🤍 ▶️ Keyboard - 🤍 ▶️ Mouse - 🤍 ▶️ Headphones - 🤍 🖥️ My PC Specs 🖥️ ▶️ CPU - 🤍 ▶️ MotherBoard - 🤍 ▶️ RAM (x4) - 🤍 ▶️ GPU - 🤍 ▶️ Storage - 🤍 ▶️ External Storage - 🤍 💬Socials💬 Instagram 📷 - 🤍 TikTok 🎵 - 🤍 _ ♫ Music Credits: Lud and Schlatts Musical Emporium: 🤍 *Some of the links in this description are affiliate links that I get a kickback from 😜 #blender #blendertutorial #smeaf
Real-time VFX reel by Rachel Quitevis. Rendered in Unreal Engine 4. Made with UE4, Houdini, Substance Designer, Maya, Zbrush, Photoshop, and Premiere. Responsible for particle effects, FX materials, and barrel destruction animation. Stylized Lost Island environment assets by Aleksandr Ivanov; responsible for water FX. Character animations, character art, and props by Epic Games. Music: Particle Funkstep - Rachel Quitevis 🤍
Marketplace Link: 🤍
🤍 - A curated collection of stunning concept art and VFX made by VFX Apprentice students in 2022. See more student work in our student showcase. Our students have landed jobs on Fortnite, Arcane, Overwatch 2, and much more. Listen to their stories - 🤍 🔗 Helpful Links and References: Free VFX Training - 🤍 🔥🌊🎇💥💨💫🎆 Learn to make magic. VFX Courses 🔑 VFX-A All Access - 🤍 VFX-A All Access includes ALL of the following FX courses: 💥 Booms and Blasts 3D VFX Bundle - 🤍 ✨ Particle Animation - 🤍 🖌 Concept Painting - 🤍 ✏ Tradigital 2D FX Bundle - 🤍 🌫 Masters of Motion - 🤍 🎮 Game Dev Deep Dive - 🤍 ⚡ Post Process Pizazz - 🤍 Featured Students: Anton Alishev Ilya Pavlov Luke Kimball Simon "Simonschreibt" Truempler Sonia Firsova Shannon Grosenbacher Krill Leshyshak Sarah Menager Ali "Narsus" Sajjadi Ivan Phu Larissa Carli Rubén Luna de San Macario Ayrthon Van de Klippe Sjors de Laat Daniélle Viljoen Abigail Hudgson Chmill Lee Parks Conrado Vieira André Camillo Rita Branco Omid Kiarostami Benedikt Ferlings Benjámin Erdei Théo Droulez Geo Hsieh Rowan Rees Follow VFX Apprentice: Twitter - 🤍 LinkedIn - 🤍
In May 2020, Epic Games provided a first look at Unreal Engine 5 through “Lumen in the Land of Nanite,” a real-time demo running live on PlayStation 5. Prior to this, in January 2020, we went behind the scenes with the team at Epic to discover the inspiration for Niagara, a node-based programmable VFX system that helps you to create everything from particle effects to fluid simulations and flocking behaviors. Looking to generate the same type of effects used in Fortnite or create more compelling cinematics? Niagara has you covered. Want to know more? Get a further look at the game development tools of Unreal Engine 5 on Wednesday, May 26, 2021 at 10 AM EDT on YouTube.com/UnrealEngine.
Available in Unreal Marketplace: 🤍 Made in Unreal Engine v4.24.1, 4.25, 4.26 #VFX #UE4 #Unreal #Niagara #UnrealMarketplace #Effects #FX #Aura #MagicAura